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A couple of renders with accompanying detail shots, created while playing with a custom material built for creating random window placements on buildings.

Also exploring rendering settings for large environments, including fog and camera setups.

Future City

Future City – Cinema 4d / Octane / Photoshop

Future City - Detail
Future City - Detail

Future City Details – Cinema 4d / Octane / Photoshop

Future City 2

Future City 2 – Cinema 4d / Octane / Photoshop

Future City 2 - Detail
Future City 2 - Detail

Future City 2 Details – Cinema 4d / Octane / Photoshop

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