A couple of renders with accompanying detail shots, created while playing with a custom material…
Here are some experimental shots taking captured video footage from classic games, and running them through Cinema 4D and its various mograph features to create new, original imagery.
The process involved capturing the game footage, creating individual frames, and then feeding them into a mograph cloner through a shader. The mograph cloner simply duplicated a basic piece of geometry (in this case a cube or pyramid), and the amount of displacement on each cube was driven by the texture associated with the shader. The texture could also be animated to create some interesting results.
Various aspects were changed to create the variations seen below. Some use a simple cube for the cloner, others use a pyramid. Others use Octane for the renderer, while others use the standard Cinema 4D renderer. Lens effects were also explored to create some of the distortion effects.
The best of the final images were used in a personal project, creating poster prints inspired by classic retro gaming, which can be see here.
Atari 2600 – Space Invaders
Atari 2600 – Indy 500
Atari 2600 – Breakout
Atari 2600 – Breakout
Atari 2600 – Berzerk
Atari 2600 – Pitfall!
Atari 2600 – Outlaw
Commodore 64 – Ghostbusters
Commodore 64 – Ghostbusters
Commodore 64 – Frankie Goes To Hollywood
Commodore 64 – Bruce Lee
Commodore 64 – Cauldron